The post-apocalyptic TV show is back to streaming services, and it's accurate to state that audiences were agreeably astonished by the quality of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing different facets of the player's journey.
There was Lucy the vault dweller, striving to act with integrity and finding that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's authority and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the irradiated wastes.
The debut season's conclusion revealed crucial details about those responsible for the nuclear war that sealed a population in bomb-proof bunkers for hundreds of years. It also left numerous mysteries unanswered for the next installment – and, this time, anticipations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” comments the game director. “We are ecstatic with the reception to the show, so this time people are arriving with more enthusiasm and different expectations.”
The second season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to bring into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it will honor the gamer's experience.
The Fallout TV series is praised for its physical authenticity – its production team ensured authentic items and locations were fabricated, echoing the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” says another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to seem like it’s real.”
In fact, almost each creature you see on-screen is real, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently rather intimidating up close.
The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, with the help of the game developers behind the franchise. This common understanding for the world is evident in the finished show.
The new batch of episodes is being released on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This format will create a new viewing experience, a dynamic the showrunners themselves are excited to observe.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”
A seasoned sports analyst and casino reviewer with over a decade of experience in the Canadian gambling industry.